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Most viewed - Korok's Creations
oot_sum.swf
oot_sum.swfSumation of OoT1392 viewsOnce again, this is a hyperspeed rendition of what happens thoughout OoT. I listed (most of) the items in the upper left corner as you get them, with a number of exceptions, mostly due to my inner lazyness. I also posted where/what's going on in the lower left corner, which helps clear stuff up a bit, and the trading game in the upper right.

I decided to use FireGS's Tal Tal Mtn song (from www.zreo.com) because it's a good song for this. Also, it's already an MP3, which means i don't have to rerecord it myself :)

Finally, i decided not to cut>animate the adult bosses because it took so much effort to animate the young link bosses and i wanted to stay under 1 megabyte.


This will be my last production until perhaps September: I'm going to staff at a backpacking camp for the rest of July, and then August is going to be pure h*ll for me, what with school starting again and having to catch up on other projects. I'll be back and commenting about August the 2nd, but not posting new stuff.
6 commentsKoroks Rock
fallen_knight.jpg
fallen_knight.jpgA Fallen Knight of Hyrule1377 viewswhoops, just realized i didn't reskin the shield. Dangit.

Bleh. This is a screen from my game Mod, in a level called Dormant Menace (which is actually a revision of my first game map, ever). The idea is that there are bodies and pools of blood left around from a recent battle, and this is just one of many.

I couldn't tell you how many verts are onscreen, because this compiles about three different models. there are about 4 textures being used, three 256^2 and a 64^2.

it took me about an hour to reskin and remodel the knight (which is not originally mine, but i've done a bumload of work to it). the blood spats took me about 5 minutes. place would have been about two minutes too, except that i changed some inherent apects of how this stuff is called, so it extended that prcess to about twenty minutes.

So, not a terribly long job, but a productive one with results i'm pretty happy with. Remember that there are about twenty of these in the map, so it has to be low-poly enough to not slow down gameplay
9 commentsKoroks Rock
owl screenshot.jpg
owl screenshot.jpgOwl Statue1306 viewsSo this is a screenshot form inside LoZ-Cube of the Owl statue i've recently made, based off of the MM owl statue, but in this case being used as one of the owls from LA. hence the ironic comment (hinting at just how deranged Link really is)7 commentsKoroks Rock
yelling3.gif
yelling3.gifYelling Back1288 viewsi'm trying to get reinvolved in the Legends Alliance forums, so a new avatar was in order. this pic is the product of a very simple edit: instead of link just smiling into Ezlo's wrath, he's yelling back. It's so small as to be negligable, except that it completely changes the meaning of the pic.

edit= i decided it was worth animating after all. animated entirely in Imageready, which was a learning expirience. it would have been easier to do it in flash, but i need to familiarize myself with imageready. this actually took three tries to get it right, with just using imageready, and 5 uploads. bleh.
10 commentsKoroks Rock
z1map~0.swf
z1map~0.swf1288 viewsAh, at last i can upload again. It's good to be able to do that once more. Especially considering this is a second upload of this file :)

This static flash is simply a render of the overworld of Zelda 1, textured by me. I did get substantial help putting the map itsef together from simplified screenies, but the texturing in flash was all me. I'm considering doing the same kind of thing i did for OoT, but i'm not sure if it's worth the effort.
5 commentsKoroks Rock
Saria2.jpg
Saria2.jpgSaria's Wrath1283 viewsIn the old gallery many of us had fan fictions that we illustrated for. This particular scene is pulled from my own fic, in one of the pivotal moments.

Saria (yes, I took a lot of liberty with the shape of the kokiri) has just avoided rape by one of the Corrupt Gaurds, and is retaliating. That's the Great Deku tree talking up top.
2 commentsKoroks Rock
biggoron colored.jpg
biggoron colored.jpgBiggoron Pose1275 viewsThis is a simple resketching of the classic OoT pose, just with the biggoron sword rather than the master & hylian combo. It was my first fan art pic ever, period, which is why the boots and such are so funky.9 commentsKoroks Rock
oldman2.jpg
oldman2.jpgIngame Old Man1264 viewsHere's that old man (see previous picture) which i made, in the engine.4 commentsKoroks Rock
icon-screen copy.jpg
icon-screen copy.jpgLoZ-Cube Logo (in production)1243 viewsSo here's a screenshot of me working on the new icon/logo/thing for LoZ-Cube, my game (which will be made available to the public this weekend!)

This goes to show that there are all sorts of alternatives to the dreaded MS Paint, if you'll just go googling. This is doubly productive to boot.
7 commentsKoroks Rock
4sOnline.jpg
4sOnline.jpg4 Swords Online BG1241 viewsSo, during my lunch i doodled a bit, very bored-like, and came up with a few little 4s in capital Os. I've been thinking for sometime about reincarnating the Zelda Online idea as a Cube Legends gamemode, and the sketches seemed to jump out at me "4 Swords Online!!"

So i took the sketches, went over to a comp with a scanner, and dropped the images into photoshop. twenty minutes later, with a little help from a CD of Zelda Media (something i recommend all fanartists make), I had a half-decent background.

So ja, just a little something to ease my appalling lack of fanart. Simple, easy on me, and maybe a bt of fun for yall to think about. Who knows, maybe it'll be worth it for me to code a zelda gamemode into CL (which started out as a zelda game, btw)
9 commentsKoroks Rock
split_wallpaper2.jpg
split_wallpaper2.jpgSplit Nature (redone)1239 viewsthis is a redo of the previous wallpaper i did. as i explained on that one (though few seemed to listen), i deliberately have everything to one side. DELIBERATELY. For this one I've had to extrapolate the bg and also the wolf's neck quite a bit, which leads to the repeated patterns you see. sorry about that, but it's kinda unavoidable. i did remove the Hylian Crest and the text, to unclutter it, but i think that by changing the spliting line i recluttered it. oh well.

note that while this is not a perfect use of Rule of Thirds, \it's close enough for this purpose. think of it as Rule of Three Fifths.
7 commentsKoroks Rock
QuadMask1.jpg
QuadMask1.jpgQ2 Majora's Mask1186 viewsThis is yet another 3D model I made for my Zelda game, using Q2Modeller. I'm using Q2 because it's the only 3D format my game engine will run, which is handy because Q2 is open source. Unforetuneatly it means i have to skin it seperately.

Anyhoo, the idea is to place the Mask frugally in high combat areas. Once the mask is grabbed it will give 4x the offensive strength to the bearer for a limited amount of time.
6 commentsKoroks Rock
stalfos_bridge.jpg
stalfos_bridge.jpgStalfos' Bridge1157 viewsThis is also from my Tut, this particular area demonstrating jumppads with a little "encouragement" from two Stalfos. the only excuse I could come up with for having a jumppad was to have a chasm you must cross, but the brige was broken (see the middle of the pic, over the blask chasm).

i'm afraid that the Stalfos is barely in the pic, but they weren't my goal, so it's OK. I was hoping to get a bit more of them though.
5 commentsKoroks Rock
redead_dungeon.jpg
redead_dungeon.jpgRedead's Dungeon1153 viewsThis wing of the Tut is quite dark, and houses a fe Redeas and other such creatures. Hence the left side of the pic is altogether too dark to be much good, but that's the way things are. I'm looking up here, so we're getting the rising view of the ReDead, and the chains I have hung from the ceiling as eye candy. if you look to the right you can see an alcove in the wall which is revealed only at the end of the level.4 commentsKoroks Rock
BHchallenge.gif
BHchallenge.gifBH's challenge1121 viewswell, BH challenged us to color his outline of the Gilded Sword, and two people have already done so. So I thought to myself "With competition like this, what's the best way to compete? work outside the rules!" so rather than coloring the sword like BH asked us to, i modelled it in Q2Modeller, my 3d modeller of choice. the sword is extremely rough-hewn, because each and every vertex and triangle was done by hand. if i get some positive reception, i'll up the vertex count and skin it.8 commentsKoroks Rock
race.swf
race.swfMinish Race1110 viewsA simple flash game, crafted for Zelda's 20th birthday (as far as japan is concerned).

It's definately not finished, but it's the beginning of what I hope will be a community effort. It needs a few levels to beef it out, a little introductory explaination, me to figure out how to get the water spills working again, etc, but it's playable as of right now. Just grab a buddy and enjoy riding around on an octo as a Minish.
6 commentsKoroks Rock
gerudosheild1.jpg
gerudosheild1.jpgQ2 Gerudo Sheild1089 viewsDirectly modeled after the OoT sheild, this 3D model is virtually vertex per vertex to the original. The only real issue is that my lighting engine doesn't support reflections, so the 64 version is infinitely better ingame. Do'h!5 commentsKoroks Rock
triforce1.jpg
triforce1.jpgTrifoce Q21081 viewsIn my Zelda game, I use the Triforce as a switch sprite: ie, you find the triforce and the level ends --> find trifoce and door opens. It's one of the simplest models i've ever done, certainly the simplest I've done in q2modeller, the program i now use to model for my game.6 commentsKoroks Rock
slingshot.gif
slingshot.gifQ2 Slingshot Wireframe1066 viewsYet another screenshot from q2modeller, This one shows off my newest weapon, the slingshot. It's been a singulary difficult design, because of the reloading frames not working right, and also my pathetic hand-making skills.

All told though, I'm rather proud of it- it's been quite a job and i've gotten decent results. 59 frames of loaded and firing slingshot.
5 commentsKoroks Rock
bomb.jpg
bomb.jpgMD2 Bomb1058 viewsThis is the new bomb ammo for the Bomb Launcher in LoZ:Cube. It enjoys a somewhat higher polycount than your everyday ammo, because it's a sphere, which requires more vertices. Unfortuneately the skin sux. Stats:

Number of Vertices: 55
Number of Skin Vertices: 57
Number of Faces: 106
Number of Frames: 1
Average Size of Triangles: 260

Build Time: 1 hour, plus lengthy skin work
7 commentsKoroks Rock
pink.jpg
pink.jpgAZ's Pink Sword1058 viewsThis is my version of AZ's pink sowrd. it is exactly the same shape and proportions, with the exact same pattern. But i went to the trouble of making a texture, beveling everything, and putting in a BG. this is what a sword picture *can* look like. and this is still a quick job, i could have used real sword textures and given it a decent hilt.6 commentsKoroks Rock
fish1.jpg
fish1.jpgye olde FishTank instruction manual, tablet 11039 viewsJa. based on Link's Awakening offical art, idea derived from conversation in the Legends Alliance forums. tried to make it so that the edits are easily visible, but don't stick out badly.

<.< what? i'm not strange at all <.<
6 commentsKoroks Rock
oldman1.jpg
oldman1.jpgMD2 Old Man1032 viewsRemember the somewhat random old men scattered throughout Zelda 1? And have continued to appear everywhere since? This is his newest rendition. it's a very simple model that will stand on a text trigger, creating the illusion of an NPC (Non Player Character).4 commentsKoroks Rock
quiver.jpg
quiver.jpgMD2 Quiver1015 views(sorry about the heigth of this pic)

This is a modded screenshot of the new ammunition model for the bow. It's pretty low-poly because ammo tends to be prevalent across levels, which means that it will be appearing a lot. hence, to keep it from swamping low end machines, I've been force to make it extremely simple. Some stats:

Number of Vertices: 35
Number of Skin Vertices: 35
Number of Faces: 56
Number of Frames: 1
Average Size of Triangles: 180

Build Time: 30 minutes, plus a few skin revisons
5 commentsKoroks Rock
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