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Pound It.jpgPound it!2207 viewsThis old joke turned out to be a lot harder to photshop than expected. Darunia always has his left arm down, no matter what pic you see, so i had to adjust the scaling a good bit and retexture a lot. This was also made when my scanner was on the blitz, which is why some things are so grainy.Koroks Rock06/13/05 at 05:36the_ocarina_of_time: navi looks a little too low. and what's that seco...
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gorontunic.jpg1383 viewsGoron Tunic.06/13/05 at 05:15o_PrincessZelda_o: has anyone noticed about how short links tunics ar...
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Link-groso.jpgA New Hero5823 viewsThe Link we're all waiting for!!Magalink06/13/05 at 04:19dude_thats_evil: ya, how old are u Ricky? or Magali (since your bot...
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104-108.jpg4073 viewslord-of-shadow06/13/05 at 03:48Miniblin: yah now that I think of it Ghoma is getting boring...
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zelda_2005_link.jpg12743 viewsdavogones06/13/05 at 02:39Miniblin: something about him looks wierd there
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weirdvillagers.jpg8647 viewslord-of-shadow06/13/05 at 02:37Miniblin: Final Fantasy Cristal Chronicles meets Zelda.
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moreweirdvillagers.jpg10707 viewslord-of-shadow06/13/05 at 02:30Miniblin: the clothes & Shapes of the faces look like Crysta...
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great fairy takes link_s hat.jpgGreat Fairy Takes Link's Hat1497 viewsfaerie06/13/05 at 01:36snailpo0: That would suck even if she didn't have his hat ;-...
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Untitled-TrueColor-l02.jpgDeku-Scrubs1006 viewsI quite like this one actually.Catterick06/13/05 at 01:01snailpo0: cool
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Untitled-Scanned-06.jpgOdolwa1333 viewsAgain, based on the official art.Catterick06/13/05 at 01:00snailpo0: coolio
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Untitled-Scanned-01.jpgIgos du Ikana1070 viewsBased on the official art.Catterick06/13/05 at 01:00snailpo0: Whats on his face...?
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zora.jpgPoor Tatl...2666 viewsI once drew this after having been pestered by Tatl one too many times. It's a fairly old pic, and rather in need of some touching up.Koroks Rock06/13/05 at 00:59snailpo0: VERY funny
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weeblminish.swfMinish Links meets Weebl1776 viewsSoundless
17 KB
Flash 6
I started to upload the old jpeg version of this little loop when it occured to me that i could make the same picture, at higher resolution, and moving, if i did the job in flash. Hence, I took the old motionless picture and rerendered it in flash, which cut it's size down to 17 KB, contrary to it's previous 160+ KB. That's the power of flash.
The loop is pretty self-explainitory, for those who know about Weebl and Bob. For those unfortuneate souls who do not, go to http://www.weebl.jolt.co.uk/pie.htm i think, that may be an incorrect URL.
Koroks Rock06/13/05 at 00:57snailpo0: I love it!
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weebl minish.jpgMinish Link meets Weebl2691 viewsSeeing the distinct lack of Minish Cap art, I once decided to slap this together. I decided to use my favorite flash characters, Weebl and Bob, as particpant, for no reason whatsoever but a blatant plug for the duo.Koroks Rock06/13/05 at 00:56snailpo0: LOL !
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triforce1.jpgTrifoce Q21111 viewsIn my Zelda game, I use the Triforce as a switch sprite: ie, you find the triforce and the level ends --> find trifoce and door opens. It's one of the simplest models i've ever done, certainly the simplest I've done in q2modeller, the program i now use to model for my game.Koroks Rock06/13/05 at 00:55snailpo0: sweet
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stalfos_bridge.jpgStalfos' Bridge1185 viewsThis is also from my Tut, this particular area demonstrating jumppads with a little "encouragement" from two Stalfos. the only excuse I could come up with for having a jumppad was to have a chasm you must cross, but the brige was broken (see the middle of the pic, over the blask chasm).
i'm afraid that the Stalfos is barely in the pic, but they weren't my goal, so it's OK. I was hoping to get a bit more of them though.Koroks Rock06/13/05 at 00:55snailpo0: cool!
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split_wallpaper.jpgSplit Natures (wallpaper)1759 viewsThis is a relatively straightforward edit to existing artwork that you can find on Nintendo Power magazines (or so i'm told. i dunno, i got it from zeldalegends). the tricky bit was trying to change the pic's proportions without distorting the subjects. i tried at some length to displace the bottom and top to the sides, but once i did so i realized that it didn't work out as a background.
so i scrapped it and went for the rule-of-thirds appoach you see here, twisting the existing side material backwards so as to give the user some space to put their desktop icons. i also tried to apply the sexy new logo, but i really didn't work colorwise. so i just stuck the name over to the right, mirroring the now-classic Unreal Tournament backgrounds.
So the root subject is not mine, i don't take credit for it, but getting it to work as a background was my effort.Koroks Rock06/13/05 at 00:54snailpo0: Cool. Wolf looks coool there with link
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slingshot.gifQ2 Slingshot Wireframe1097 viewsYet another screenshot from q2modeller, This one shows off my newest weapon, the slingshot. It's been a singulary difficult design, because of the reloading frames not working right, and also my pathetic hand-making skills.
All told though, I'm rather proud of it- it's been quite a job and i've gotten decent results. 59 frames of loaded and firing slingshot.Koroks Rock06/13/05 at 00:53snailpo0: sweetness
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redead_dungeon.jpgRedead's Dungeon1172 viewsThis wing of the Tut is quite dark, and houses a fe Redeas and other such creatures. Hence the left side of the pic is altogether too dark to be much good, but that's the way things are. I'm looking up here, so we're getting the rising view of the ReDead, and the chains I have hung from the ceiling as eye candy. if you look to the right you can see an alcove in the wall which is revealed only at the end of the level.Koroks Rock06/13/05 at 00:52snailpo0: too dark
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Nabooru.jpgHolas!5339 viewsMeh, I really didn't know what title I should give to the pic, and I like the idea of her saying "Hi!" in the pic.
I took the pose from a pic of "Ah! My Goddess"Magalink06/13/05 at 00:51Ganondorf: Before this gallery went down, I was actually one ...
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quiver.jpgMD2 Quiver1041 views(sorry about the heigth of this pic)
This is a modded screenshot of the new ammunition model for the bow. It's pretty low-poly because ammo tends to be prevalent across levels, which means that it will be appearing a lot. hence, to keep it from swamping low end machines, I've been force to make it extremely simple. Some stats:
Number of Vertices: 35
Number of Skin Vertices: 35
Number of Faces: 56
Number of Frames: 1
Average Size of Triangles: 180
Build Time: 30 minutes, plus a few skin revisonsKoroks Rock06/13/05 at 00:51snailpo0: awesome
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QuadMask1.jpgQ2 Majora's Mask1223 viewsThis is yet another 3D model I made for my Zelda game, using Q2Modeller. I'm using Q2 because it's the only 3D format my game engine will run, which is handy because Q2 is open source. Unforetuneatly it means i have to skin it seperately.
Anyhoo, the idea is to place the Mask frugally in high combat areas. Once the mask is grabbed it will give 4x the offensive strength to the bearer for a limited amount of time. Koroks Rock06/13/05 at 00:51snailpo0: coolio!
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