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linkdragon2.jpg
linkdragon2.jpg4456 viewsBetter version of above image.2 comments06/22/05 at 23:10Nightmare: dude, that's just plain awesome!!!
explaination.swf
explaination.swfWhy Zelda and Link always CoExist3415 viewsSoundless
270 KB
Flash 6

This is a short, small flash I've made using Minish and OoT official art (and a screenshot from the GCN movie) in an effort to humorously explain why there's always a Link around when there's a Zelda.

Note that I'm trying to set a basis for how to introduce flash, so people can know if they need to dampen their volume, or be ready for a long wait, or even have a compatable browser.
21 commentsKoroks Rock06/22/05 at 22:05Valley80sgurl: Ha ha!!! Makes sense to me!!!
legend of Zelda triforce.jpg
legend of Zelda triforce.jpglegend of Zelda triforce1214 viewsnow this old I can't belive I still had this one...drew this back when I was playing the old nintendo game of the first Link,I swear I'll draw new stuff...14 commentsFyrborn06/22/05 at 21:55Valley80sgurl: Cool! I love the first LoZ!
icon-screen copy.jpg
icon-screen copy.jpgLoZ-Cube Logo (in production)1288 viewsSo here's a screenshot of me working on the new icon/logo/thing for LoZ-Cube, my game (which will be made available to the public this weekend!)

This goes to show that there are all sorts of alternatives to the dreaded MS Paint, if you'll just go googling. This is doubly productive to boot.
7 commentsKoroks Rock06/22/05 at 19:58Koroks Rock: the hardest part about this program (aside from sh...
dekunut.jpg
dekunut.jpgMD2 Deku Nuts934 viewsThe logical ammo for the slingshot was deku nuts, and here they are. Three simple spheres facing together. The skin is a rather low quality scan from my OoT guide, twisted appropriately (i'm afraid it's rather unconvincing ingame). And the stats are:

Number of Vertices: 78
Number of Skin Vertices: 78
Number of Faces: 144
Number of Frames: 1
Average Size of Triangles: 352

Build Time: 35 min, quick scan for skin
3 commentsKoroks Rock06/22/05 at 19:55Koroks Rock: well... it depends on what you're doing. i special...
bomb.jpg
bomb.jpgMD2 Bomb1091 viewsThis is the new bomb ammo for the Bomb Launcher in LoZ:Cube. It enjoys a somewhat higher polycount than your everyday ammo, because it's a sphere, which requires more vertices. Unfortuneately the skin sux. Stats:

Number of Vertices: 55
Number of Skin Vertices: 57
Number of Faces: 106
Number of Frames: 1
Average Size of Triangles: 260

Build Time: 1 hour, plus lengthy skin work
7 commentsKoroks Rock06/22/05 at 19:52Koroks Rock: i have made a game of this stuff Fyrborn. you can ...
inevit1.jpg
inevit1.jpgInevitability DeMotivator2153 viewsI don't know how many of you know about DeMotivators ( www.despair.com ), but they're a fun bunch of posters which i happen to be a big fan of. After viewing some of the new Z'05 screens, the idea came to me to mix some of my reactions to the pics with the basic concepts of the DeMotivators. Here we see Link facing the Inevitable.

It happens to be 800x600, so it can be used for a background or small printout. Made in photoshop, during my Independant Study of graphic design, very quickly and easily.
12 commentsKoroks Rock06/22/05 at 19:15Fyrborn: DTE...I'm not sick..it really is in my bathroom :s...
icon-screen copy.jpg
icon-screen copy.jpgLoZ-Cube Logo (in production)1288 viewsSo here's a screenshot of me working on the new icon/logo/thing for LoZ-Cube, my game (which will be made available to the public this weekend!)

This goes to show that there are all sorts of alternatives to the dreaded MS Paint, if you'll just go googling. This is doubly productive to boot.
7 commentsKoroks Rock06/22/05 at 19:12Fyrborn: must..find..this..proG...(runs off).....GOOD!!JOB!...
hyruleshield1.jpg
hyruleshield1.jpgQ2 Hyrule Shield792 viewsThis is another 3D item i've whipped up, in direct emulation of the 64 version, just with a few more triangles and vertices. I realize it doesn't look like much without the skin, but it was one of my first Q2 projects, and I'm proud of it.2 commentsKoroks Rock06/22/05 at 19:10Fyrborn: ooh shiney........(runs off with sheild)
hotness.jpg
hotness.jpgTwilight Princess Background2430 viewsAnyone else think the new screenies are hot? specifically this one? i do.

Simple pic, all i did was crop the original a bit, expand the canvas, make two lines, and blend in the new logo. i did a little bit of color adjustment and added in a gradient so the two elements would go together better, but overall this is a very small change from the original.

good god i'm excited about this game.
27 commentsKoroks Rock06/22/05 at 19:06Fyrborn: yeah...what is Midna...its cool it rides link and ...
Healthboost1.jpg
Healthboost1.jpgQ2 Piece of Heart896 viewsThis is a simple health-boosting item in my game, but as you can tell, it is modelled after the life-expanding pieces of heart local to all the zelda games. it was actually quite a challenge to map out all the triangles without getting confused.3 commentsKoroks Rock06/22/05 at 19:03Fyrborn: I wish I had a heart....A 3D heart that is!! whoo!...
hand.jpg
hand.jpgRough (smoothed) Draft for Gauntlet.1546 viewsEver notice how ganon and link have rather similar gauntlets? i'm supposed to be making some stuff in my Independant study with 3DMax, so i figured i'd make one of their gauntlets. I'm not sure whose I'm making, but at this point it doesn't matter. Obviously, this model is still in the works, so if anyone wants to give me some advice, i'm open to it at entrunner7@aol.com, as well as here in the gallery. Made in 3DMax, image touched up in photoshop.15 commentsKoroks Rock06/22/05 at 19:01Fyrborn: other then looking kind of lizard like..well its n...
Rocker Lulu color.jpg
Rocker Lulu color.jpgPunk Lulu1530 viewsThis is Lulu if the Indigogo's were a punk rock group, just another random idea I got.
So tell me what ya' think!
17 commentsSusie Q06/22/05 at 19:00Nemorensis: Ah, sorry, I forgot that might offend someone. The...
gone.jpg
gone.jpgShe's gone...950 viewsMy second fanart ever, this particular image was drawn right after I watched the scene with Saria not being on her stump in OoT.3 commentsKoroks Rock06/22/05 at 18:56Fyrborn: looks dehidrated and hungry...DON"T STARVE LI...
OoT_Inaccurate_Continuation.jpg
OoT_Inaccurate_Continuation.jpgoffshoot fanart844 viewsSome time ago I both wrote and sketched a little something to illustrate my personal interpretation of the REAL identity of the coolness that is OoT's Sheik. Sheik is so much cooler than Zelda. Sheik looks nothing like Zelda. And I don't like Zelda.

So I wrote this little fanfic-continuation taking up where the OoT game for the N64 left off. And it sorts out some of the unanswered questions I had floating around my head at the game's finale.

I think I should also mention that, while I like my interpretation of Sheik's identity, I sometimes rather wistfully wish Sheik was male, though definately still not Zelda, so he and I could be together :D
4 commentsruneaegis06/22/05 at 18:54Nemorensis: Well, the actual "character" of Sheik is...
gerudosheild1.jpg
gerudosheild1.jpgQ2 Gerudo Sheild1119 viewsDirectly modeled after the OoT sheild, this 3D model is virtually vertex per vertex to the original. The only real issue is that my lighting engine doesn't support reflections, so the 64 version is infinitely better ingame. Do'h!5 commentsKoroks Rock06/22/05 at 18:54Fyrborn: as CITB:Nicejob!!..... vertex..thats a strange...
explaination.swf
explaination.swfWhy Zelda and Link always CoExist3415 viewsSoundless
270 KB
Flash 6

This is a short, small flash I've made using Minish and OoT official art (and a screenshot from the GCN movie) in an effort to humorously explain why there's always a Link around when there's a Zelda.

Note that I'm trying to set a basis for how to introduce flash, so people can know if they need to dampen their volume, or be ready for a long wait, or even have a compatable browser.
21 commentsKoroks Rock06/22/05 at 18:52Fyrborn: still as funny as ever KR...heh..stalker.
dekunut.jpg
dekunut.jpgMD2 Deku Nuts934 viewsThe logical ammo for the slingshot was deku nuts, and here they are. Three simple spheres facing together. The skin is a rather low quality scan from my OoT guide, twisted appropriately (i'm afraid it's rather unconvincing ingame). And the stats are:

Number of Vertices: 78
Number of Skin Vertices: 78
Number of Faces: 144
Number of Frames: 1
Average Size of Triangles: 352

Build Time: 35 min, quick scan for skin
3 commentsKoroks Rock06/22/05 at 18:50Fyrborn: kind of look like stones...but therestill very goo...
Impa Young2 copy.jpg
Impa Young2 copy.jpgImpa in the Storm1297 viewsThis is another pic of Impa, she looks a little younger in this pic. 10 commentsSusie Q06/22/05 at 18:50Nemorensis: Impa was rather scary in the first place. Though i...
darunia.jpg
darunia.jpgDarunia's Confusion2338 viewsThis is another oldie, drawn from an abstract impression of what the Gorons say to child link as he first explores their city. The idea is, in a nutshell, that Ganon comes in full of self-righteousness and threats and ominous portents, to the utter confusion of Darunia, who thinks everything is going fine.

I had some fun with the background here, adding in my plethora of Goron expessions and the unique goron ? mark: it was mostly to make up for my poor goron drawing skills.
12 commentsKoroks Rock06/22/05 at 18:47Fyrborn: yeah you'd think ganon would know that they can't ...
collage2~0.jpg
collage2~0.jpgTP Contest Collage2261 viewsSo this is my second attemp, i followed some advice graciously given to me by the other fanarters, thank you- collages are not my speciality but i'm willing to give it a shot. This time around the pic is much busier, with it's base material pulled from more sources. Still essentially the same pic though, I'm too lazy to completely redo it :)19 commentsKoroks Rock06/22/05 at 18:43Fyrborn: heh..were'd zelda go...bad guys eat her...wellTHIS...
bullets.jpg
bullets.jpgMD2 Magic Pot933 viewsThe magic pot was a fun little way of creating ammo for the Flame rod. Stats:

Number of Vertices: 56
Number of Skin Vertices: 115
Number of Faces: 116
Number of Frames: 1
Average Size of Triangles: 264

Build Time: 40 min, plus brief skinning
4 commentsKoroks Rock06/22/05 at 18:37Fyrborn: ITS awsome IS what it is...KR's super 3D site...co...
bomb.jpg
bomb.jpgMD2 Bomb1091 viewsThis is the new bomb ammo for the Bomb Launcher in LoZ:Cube. It enjoys a somewhat higher polycount than your everyday ammo, because it's a sphere, which requires more vertices. Unfortuneately the skin sux. Stats:

Number of Vertices: 55
Number of Skin Vertices: 57
Number of Faces: 106
Number of Frames: 1
Average Size of Triangles: 260

Build Time: 1 hour, plus lengthy skin work
7 commentsKoroks Rock06/22/05 at 18:35Fyrborn: Your graph, 3d art is awsome..could make your own ...
biggoron colored.jpg
biggoron colored.jpgBiggoron Pose1317 viewsThis is a simple resketching of the classic OoT pose, just with the biggoron sword rather than the master & hylian combo. It was my first fan art pic ever, period, which is why the boots and such are so funky.9 commentsKoroks Rock06/22/05 at 18:33Fyrborn: I like how sharp the pic as a whole looks...his sw...
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